That’s a 507 file and 6.26 MB decrease to its size, just by those simple steps. png, which decreased the size to 1751 files 6.84 MBs. This would not be as hard as you may think…Īs I mentioned above, I converted all the level files of The Invasion 2 to. I’m not sure if you’ve discussed with the devs if your Invasion 3 would replace the current one, but if it is a replacement then it would have to be of comparable size to not be consider “bloated”. When you download SMBX2 right now, it comes with The Invasion 2 as a basegame episode which consists of 2258 files 13.1 MBs. You should have very little problem with bloat, at least comparatively to The Invasion 2. This may be subject to change, but since the goal of this is to be apart of basegame in future versions of SMBX2 then we want to make sure we don't end up bloating the download size. For the sake of filespace I don't actually think we plan on using any custom NPCs at all, maybe one or two levels will have some custom npcs assets at most and I don't even want to promise that. I just want to reiterate SSX's talking point about custom npcs and go further down with it. Regarding the Angry Sun, we don't know, it depends.Īnd when it comes to physics changes: (X) Doubt (perhaps gravity if anything) I'd like to note that not every single TI2 level will be reimagined for this, just a noticeable majority.Īlso by simpler lua features I mean stuff like IAmPlayer's Firebar NPCs or meddling with projectiles. Into the Subcon Badlands (Desert with Pokies and Cobrats) Toil and Trouble (Magikoopas and Green Bubbles over a lava pit)Ĭooler Heads Prevail (Ice level with falling Icicles)Ī Chance of Snow Flurries (Ice level with Flurries) Hold on Tight (Ropes on guidelines featuring lots of dodging) Maskaphobia (A level with all 3 types of Phantos, that end up all chasing you at once)Įat Your Greens (short-timed level where you must eat green berries or die) Wiggler Stampede (referencing the NSMBU original) Void Space (a very dark level where you orient yourself with audio sources like a bat. This Level Hurts Your Eyes (the gameboy effect) This Land Is Your Land (SML NPCs, grayscale effect?) The Even Greater Fish Fiasco (redesign of the original) Just Your Ordinary Reznor Fight (another SMW fortress with Reznors) What simple Lua features do you have planned? Are we going to see any custom npc or physics packs? Angry Sun in the Hotlands anyone.Īhoi Brothers! (all kinds of hammer bros)Ī Mole of Moles (SMW Cookie Mountain-style level)Īttack of the 50 Foot Trampler (Mega Mushroom)īowser's Balls (SMW castle with giant balls and other new SMW stuff)īurn The House Down (Firethrower Propeller, referencing the cheat)Ĭarve Your Luck (a level where you smash through Hammer Suit block) It was jarring to face Wart, the final boss of SMB2, in the second world for example. It's nice to see a leveling out of the difficulty curve, as well. It'll be fun to see things like the Dino Rhinos from the Pyramid of Fail actually be those npcs instead of reskinned Mega Moles. That's one of the things I liked about Invasion 1 into Invasion 2, a feeling of continuity between episode levels. Glad to hear that many levels will be reimagined, but remain true to what they were. Some levels would be homages to classic Mario games, some will be reiterations of The Invasion 2 levels but a handful of them will be completely new (but still fitting for the episode's nature) We'll also aim to make the episode have a better difficulty curve while still keeping it beginner-friendly. The Invasion 3 is generally meant to be a newer iteration of The Invasion series centered around SMBX2: it's meant to showcase the easily accessible features of SMBX2 (including the old ones) such as NPCs, custom graphics but also a bit of custom music and simpler lua features.
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